# SS-Metabolism

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**Overview**

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SS-Metabolism is a fully integrated and highly configurable metabolism system for RedM, designed to enhance realism by managing key survival mechanics such as hunger, thirst, stress, dirtiness, reputation, and temperature. This system dynamically adjusts based on player actions, environmental conditions, and reputation levels, providing an immersive experience.

The system also includes **horse metabolism support** when used with SS-Stable, allowing players to monitor their horse's hunger, thirst, stamina, and health in real-time. The **drag-and-save HUD customization** ensures that players can position the interface to their preference, with settings saved automatically for a seamless experience.

Whether you're looking for a fully immersive survival system or a configurable addition to your roleplay server, SS-Metabolism provides the flexibility and depth needed to enhance gameplay.

1. **Comprehensive Metabolism System**
   * Tracks hunger, thirst, stress, dirtiness, reputation, and temperature
   * Supports **horse metabolism management** (requires SS-Stable)
   * Fully adjustable **HUD positioning** with a **drag-and-save** system
   * **Auto-hide functionality** to keep the interface clean and responsive
2. **Realistic Status Effects**
   * Hunger and thirst impact **health, stamina, and overall player condition**
   * Stress influences **stamina regeneration**, increasing exhaustion and ragdoll probability
   * Dirtiness affects **NPC interactions**, leading to negative reactions from townsfolk
   * Reputation dynamically adjusts **NPC behavior**, influencing how they react to the player
   * **Temperature system** modifies metabolism rates based on clothing and weather conditions
3. **Horse Metabolism (With SS-Stable)**
   * Automatically displays **horse hunger, thirst, stamina, and health**
   * Dynamic **needs system** requiring players to manage their horse’s well-being
   * Metabolism adjusts based on **activity levels and environmental factors**
4. **Customizable Gameplay**
   * Fully adjustable **metabolism decay rates**, status thresholds, and effects
   * Configurable **NPC reactions** based on the player’s reputation level
   * **Blacklist specific NPCs** to prevent them from reacting to reputation changes
   * Adjustable **temperature effects**, with specific thresholds for metabolism changes
5. **Dynamic Economy and Item System**
   * Supports **custom food, drinks, medicine, and stimulants**, each with unique metabolism effects
   * Fully integrated with **health and stamina mechanics**, allowing strategic gameplay
   * Configurable **buffs and debuffs** for different consumables, including alcohol, drugs, and medicine
6. **Developer-Friendly Integration**
   * **Export system** with GET, ADD, and REMOVE functions for each status
   * Optimized performance with a **dynamic update system**
   * Adaptable for **future updates and custom server configurations**


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