SS-Metabolism
SS-Metabolism documentation
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SS-Metabolism documentation
Last updated
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Overview
SS-Metabolism is a fully integrated and highly configurable metabolism system for RedM, designed to enhance realism by managing key survival mechanics such as hunger, thirst, stress, dirtiness, reputation, and temperature. This system dynamically adjusts based on player actions, environmental conditions, and reputation levels, providing an immersive experience.
The system also includes horse metabolism support when used with SS-Stable, allowing players to monitor their horse's hunger, thirst, stamina, and health in real-time. The drag-and-save HUD customization ensures that players can position the interface to their preference, with settings saved automatically for a seamless experience.
Whether you're looking for a fully immersive survival system or a configurable addition to your roleplay server, SS-Metabolism provides the flexibility and depth needed to enhance gameplay.
Comprehensive Metabolism System
Tracks hunger, thirst, stress, dirtiness, reputation, and temperature
Supports horse metabolism management (requires SS-Stable)
Fully adjustable HUD positioning with a drag-and-save system
Auto-hide functionality to keep the interface clean and responsive
Realistic Status Effects
Hunger and thirst impact health, stamina, and overall player condition
Stress influences stamina regeneration, increasing exhaustion and ragdoll probability
Dirtiness affects NPC interactions, leading to negative reactions from townsfolk
Reputation dynamically adjusts NPC behavior, influencing how they react to the player
Temperature system modifies metabolism rates based on clothing and weather conditions
Horse Metabolism (With SS-Stable)
Automatically displays horse hunger, thirst, stamina, and health
Dynamic needs system requiring players to manage their horse’s well-being
Metabolism adjusts based on activity levels and environmental factors
Customizable Gameplay
Fully adjustable metabolism decay rates, status thresholds, and effects
Configurable NPC reactions based on the player’s reputation level
Blacklist specific NPCs to prevent them from reacting to reputation changes
Adjustable temperature effects, with specific thresholds for metabolism changes
Dynamic Economy and Item System
Supports custom food, drinks, medicine, and stimulants, each with unique metabolism effects
Fully integrated with health and stamina mechanics, allowing strategic gameplay
Configurable buffs and debuffs for different consumables, including alcohol, drugs, and medicine
Developer-Friendly Integration
Export system with GET, ADD, and REMOVE functions for each status
Optimized performance with a dynamic update system
Adaptable for future updates and custom server configurations