Configuration Helps


General Settings

  • Dev Mode: Dev = true - Enables debug mode for testing; set to false for production.

  • Set HUD Command: CommandSetHud = "sethud" - Allows players to move and save HUD icon positions with ESC.

  • Toggle HUD Command: ToggleHud = "shud" - Shows or hides the metabolism HUD.

  • Refresh Rate: Refresh = 20 - The interval (in seconds) at which metabolism stats like hunger, thirst, stress, and dirtiness are updated. Recommended value: 10-20.


Initial Metabolism Values:

When a player joins the server, their metabolism stats start with:

  • Thirst: 90

  • Hunger: 75

  • Stress: 10

  • Reputation: 500


System Features:

  • Health & Stamina Tracking:

    • UseHealthStamina = false - Disables health & stamina tracking.

    • UseHorseHealthStamina = true - Enables horse health & stamina tracking.

  • Reputation System:

    • RepStats = true - Enables reputation tracking.

    • ActiveNpcHate = true - NPCs react based on reputation.

    • Reputation Thresholds:

      • PeopleStartWalkingAway = 3 - NPCs start walking away at low reputation.

      • PeopleStartRunningAway = 2 - NPCs start running away at very low reputation.

      • PeopleStartHateYou = 1 - NPCs attack when reputation is critically low.

    • NPC Blacklist: BlackListModels - Defines NPC models that ignore reputation actions.


Horse Metabolism:

  • Horse Metabolism Decay:

    • HorseStats = true - Enables horse metabolism tracking.

    • HorseMetabolism = {Thirsty = 1, Hungry = 1} - Defines how quickly a horse's hunger & thirst decrease every refresh tick.


Temperature System:

  • Temperature Range: Temperature = {3, 35} - Defines the min/max temperature in the game.

  • Temperature Effects on Metabolism:

    • TemperatureSettings["MIN"] - Effects when temperature is below minimum:

      • Thirsty = 0

      • Hungry = 0.5

      • Stress = 0.2

    • TemperatureSettings["MAX"] - Effects when temperature is above maximum:

      • Thirsty = 0.5

      • Hungry = 0

      • Stress = 0.2


Metabolism Changes by Activity:

  • Idle: Thirsty = 0.4, Hungry = 0.3, Stress = 0

  • Walking: Thirsty = 0.7, Hungry = 0.6, Stress = 0

  • Running: Thirsty = 1.0, Hungry = 0.8, Stress = 0

  • Combat: Thirsty = 1.2, Hungry = 1.2, Stress = 5

  • In Boat: Thirsty = 0.5, Hungry = 0.4, Stress = -5

  • In Wagon: Thirsty = 0.5, Hungry = 0.4, Stress = -3

  • On Mount: Thirsty = 0.4, Hungry = 0.4, Stress = -1


Health Effects:

  • KillWhenZero = false - Determines if a player should die when hunger or thirst reaches 0.

  • DecreaseByStress = 0.2 - Defines how much stress affects hunger & thirst as a percentage.

  • Minimum Metabolism Values:

    • MetabolismMin = 20 - The lowest metabolism threshold before penalties apply.

    • Penalties for Low Stats:

      • THIRSTY: Health = 30, Stamina = 10, Stress = 5

      • HUNGRY: Health = 25, Stamina = 5, Stress = 5


Stress System:

  • StressRagdoll = true - Enables ragdoll effect due to stress.

  • RagDollObjects = true - Players ragdoll when running into objects (chance: 85%).

  • RagDollFalling = false - Disables ragdoll when falling.

  • Stamina Depletion Under Stress:

    • DecreaseFasterStamina1 = 1.5 - Stamina decreases faster when stress is 50%.

    • DecreaseFasterStamina2 = 2.0 - Stamina decreases faster when stress is 80%.


Exports (For Developers):

These exports allow other scripts to interact with SS-Metabolism:

  • Stress Management:

    • exports["SS-Metabolism"]:GetStress()

    • exports["SS-Metabolism"]:AddStress(AMOUNT)

    • exports["SS-Metabolism"]:RemoveStress(AMOUNT)

  • Thirst Management:

    • exports["SS-Metabolism"]:GetThirsty()

    • exports["SS-Metabolism"]:AddThirsty(AMOUNT)

    • exports["SS-Metabolism"]:RemoveThirsty(AMOUNT)

  • Hunger Management:

    • exports["SS-Metabolism"]:GetHungry()

    • exports["SS-Metabolism"]:AddHungry(AMOUNT)

    • exports["SS-Metabolism"]:RemoveHungry(AMOUNT)

  • Reputation Management:

    • exports["SS-Metabolism"]:GetRep()

    • exports["SS-Metabolism"]:AddRep(AMOUNT)

    • exports["SS-Metabolism"]:RemoveRep(AMOUNT)

  • Horse Metabolism:

    • exports["SS-Metabolism"]:GetHorseHungry()

    • exports["SS-Metabolism"]:AddHorseHungry(AMOUNT)

    • exports["SS-Metabolism"]:RemoveHorseHungry(AMOUNT)

    • exports["SS-Metabolism"]:GetHorseThirsty()

    • exports["SS-Metabolism"]:AddHorseThirsty(AMOUNT)

    • exports["SS-Metabolism"]:RemoveHorseThirsty(AMOUNT)


Notifications:

  • NOTIFY(text) - Calls a notification with TriggerEvent("vorp:TipBottom", text, 5000).

This guide provides an overview of all configurable options for SS-Metabolism, allowing you to fine-tune the system based on your server’s needs.

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